The Free Companies

Map Tile Design System

Auto-tiling for forest, mountain, ocean and lake terrain. Forest and mountain each provide four full variants. Ocean and lake share a single full variant (water reads as uniform), but ship five edge archetypes (sandy beach, rocky shore, bay, cape, twin coves) and four corner geometries per terrain — twenty edges, sixteen outer corners, and sixteen inverted corners — so long coastlines and inland shorelines never repeat the same shape. Edges are built from the same Q-curve technique as outer corners, biased so any pair tiles as one continuous coast — two adjacent bays read as one long inlet, two adjacent capes as one long peninsula. Variant selection is deterministic per cell (hash(x, y) % 5 for edges, % 4 for corners).
Reading the tiles.
Each tile is rendered on a parchment cell. The treed region of the tile shows where forest meets plain. Edge tiles split the cell in half along one cardinal axis, outer corners fill a single quadrant at a diagonal, and inverted corners fill three quadrants leaving one plain pocket.
❦ Forest ❦
Forest Composite
A small forest island demonstrating the full autotile set in context.
▲ Mountain ▲
Mountain Composite
A small mountain range demonstrating the full autotile set in context.
≈ Ocean ≈
Ocean Composite
A small stretch of coastline demonstrating the full autotile set in context.
~ Lake ~
Lake Composite
An inland tarn demonstrating the full autotile set in context.